Self-convert graphics in PNG format when a level is saved too
Posted: 10 Sep 2016, 9:37
So a lot of people have been asking me this over and over: "How I can use the old SMBX 1.3 graphics with masks on SMBX 1.4?" this leads the to think, the procedure could be a little easiert to avoid these kind of confusions with the newer users.
Currently if you insert graphics with masks, you must to re-open the level to the game can detect it and ask if you want convert them into PNG format. I thought would be better if the also game checks if there are images with masks when you save the level too. This would avoid some confusions and would make everything a little easier.
I also thought, is really needed to ask before convert GIF images into PNG images? as I know almost no one uses the legacy editor anymore. PGE and lunalua has PNG image support too, also there's an easy way to convert the graphics backl, so I don't think is really needed to take much care about the GIF images, would be better if the game converts old images in PNG format automatically without ask permissions and take advantage to the load times too.
I don't know if this was made intentionally to optimize the game, if that's the case then I retract my suggestion. :)
I also noticed the game sometimes creates a folder "Unused GIF", which in my opinion is kinda useless because (as I pointed before) almost no one uses the legacy editor, and if someone does then it's easy to get the graphics back on GIF format with masks. Also this folder only saves one graphic and the other ones disappears. :P
Currently if you insert graphics with masks, you must to re-open the level to the game can detect it and ask if you want convert them into PNG format. I thought would be better if the also game checks if there are images with masks when you save the level too. This would avoid some confusions and would make everything a little easier.
I also thought, is really needed to ask before convert GIF images into PNG images? as I know almost no one uses the legacy editor anymore. PGE and lunalua has PNG image support too, also there's an easy way to convert the graphics backl, so I don't think is really needed to take much care about the GIF images, would be better if the game converts old images in PNG format automatically without ask permissions and take advantage to the load times too.
I don't know if this was made intentionally to optimize the game, if that's the case then I retract my suggestion. :)
I also noticed the game sometimes creates a folder "Unused GIF", which in my opinion is kinda useless because (as I pointed before) almost no one uses the legacy editor, and if someone does then it's easy to get the graphics back on GIF format with masks. Also this folder only saves one graphic and the other ones disappears. :P