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Custom NPCs Spaces
Posted: 9 Sep 2016, 18:02
by TanookiMan
It's just a crazy idea that I thought :
I Would like that there was some 'Empty Spaces' for the creator make your custom NPCs with Scripts or not and put them on the level without replace no one of existents. Putting them on empty spaces.
Posted: 9 Sep 2016, 23:19
by Lx Xzit
Ohh interesting, I got the same idea some time ago but I was not ready to post it. I've been thinking on some details. In the "misc" section there could be black squares (that means to use custom NPCs), when you click them a window appear and generates a single NPC (such like a goomba, it can be customizable with the new GUI), and for avoid confusions, these NPCs could have a special name like "NPC-1a" NPCs-2a" and so on. Due the Scripted NPCs disables all the original movements, would be a good addition and I don't think it causes problems!
Additionally would be nice if you could create new variables (sometimes ivala, ivalb and ivalc aren't enough) and add call sound effects directly with the Script system without have to do them "manually". This is probably too hard to do but I also would like the NPCs uses its own Scripts without have to make a new Script manually everytime you use a new NPC (due these Scripts don't need events to work, would be perfect).
Posted: 9 Sep 2016, 23:22
by TanookiMan
Exactly. I hope all of this be added on future or in the next version of SMBX 1.4.
Posted: 10 Sep 2016, 1:13
by Lx Xzit
Something like this (screenshot taken by the "fake" SMBX 1.4)
- Spoiler

Posted: 10 Sep 2016, 17:05
by TanookiMan
yes.
Please turn this SMBX in reality !
