Functions/Tools that should be removed (rarely used or obsolete)

Description: Have any suggestions or new ideas for SMBX-38A? This is a place for you. Good suggestions may appear in future versions of SMBX-38A.
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Post #1by Lx Xzit » 9 Nov 2019, 9:34

1.) Backgrounds right pane

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It doesn't serve to any purpose, and overwrites other important right panes for nothing. The only utility of this pane is to switch the layer of the BGO, but you can already do this by selecting the layer first, then placing the object.

2.) "Foreground" option
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It is outdated and the game itself advices to use Z-position instead. If this is discouraged, and a new function that does it better exists, this function should be removed from the NPC Editor UI, but keep it still functional for compatibility.

3.) "Section" info
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Knowing the X and Y position of the section is irrelevant (unless you're doing something VERY specific with scripts, but you can already get the coordinates by pressing F11). It is also irrelevant know the width and height of the level window. "Boundary" function is actually useful but it's already in the tool panel at the left of the screen. The player's start position is important too (but if this gets implemented, it will no longer be needed and this whole "Section" could be deleted).

4.) "Circle Cursor" tool (Image)

It does basically the same as Rect Cursor. You can only really notice a difference placing a HUGE circle. In my opinion, this function is completely irrelevant.
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5.) "Line Cursor" tool (Image)

Rect Cursor already helps you to place a rect line of objects. It is also extremely rare that you want to do a long, rect diagonal line, I can't think of common level designs that requires that. But in any case, you can place a diagonal line of objects manually, and it's not worth a tool for it.

6.) "Fill" tool (Image)

This tool is extremely risky to use, a single mistake and your level is ruined. If you wrong-filled an area you can't undo it since the game doesn't support undo functions (yet). I also don't think it is really needed since you can already fill blocks fast and safely with Rect Cursor tool (which SMBX 1.3 lacks of, and probably the reason "Fill" tool is actually useful there). But I do think the removal of this function is much less relevant than what I mentioned above.
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Wohlstand M
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Post #2by Wohlstand » 10 Nov 2019, 20:37

Lx Xzit wrote:4.) "Circle Cursor" tool (Изображение)
I guess here was an ineffective algorithm used, and what would be correct:
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Peek 2019-11-10 20-33.gif

Lx Xzit wrote:6.) "Fill" tool (Изображение)
It REQUIRES a history manager to undo a result of mistake. That is in PGE Editor. Also, accidental filling of too big area has a timeout to stop the fillling. Without history manager this feature is really dangerous :comando: , therefore, agree.

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Post #3by TwistedDoctah » 17 Nov 2019, 7:56

Pretty much all of these are opinion based as I can actually find use out of them. Removing these things altogether s kinda pointless to me

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Post #4by Lx Xzit » 17 Nov 2019, 19:25

How is background' pane useful for you? Most of functions are disabled.
Do you use "foreground" instead "Z-position" even when it's discouraged doing so?
What benefits does it give to you to know the X and Y position where the section stars? Is it useful knowing the size of the window every time you access to the "Level Setting" pane? Don't you think they take unnecessary space which could be filled with actually relevant settings?
About the tools, circle tool does pretty much the same as Rect Cursor. As WohIstand pointed, it needs a better algorithm.
Probably the only thing I suggested based on my own opinion is the removal of "Line Cursor" and "Fill" tools. The latter one incredibly dangerous and slow to use (slow because it always show a pop-up window and because you have to be 100% sure you didn't miss a block and using this tool is completely safe)

The reason I insist on keeping only the relevant tools is because it would leave space for more relevant tools. Irrelevant settings also makes navigation slower.
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Post #5by TwistedDoctah » 7 Jan 2020, 4:29

Allow me to be more specific....

1) I agree with this. Doesn't really serve much purpose....

2) I agree with the Foreground thing as well actually, it's made obsolete with Z-position being introduced.

3) For me, this is kinda helpful because every section has different starting points. It's useful for when I'm doing something with scripts that requires the use f this information(I did something with this, but it's hard to explain right now). And knowing the level width for me is mostly helpful when I'm placing liquids.
Boundary is already easy access, so I agree that it has no point in being there. Also, the player start position would constantly be changed by the level designer for testing purposes, so removing it would be harmful.

4) You're right. It's poop.

5) A little less poop, but still poop.

6) Fill tool is useful as long as it's used carefully.

....in hindsight, I should have said SOME of it and not MOST of it

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Post #6by Void-the-Bat » 14 Jan 2020, 23:10

The circle tool should be updated to work like it does in PGE, as Wohl said. As for the line tool, I actually still use this, mainly for stuff like slopes and the like. I also still use the fill tool, but the engine warns you if you want to continue with the fill action or not. As for everything else, I don't mind. Foreground has already been hidden from the Object Editor, by the way.
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