Super Mario Sprite won't change (Other powerup Marios do).

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Roach M
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Post #1by Roach » 24 Jun 2016, 16:32

I am making a custom level within my full SMBX game. A bonus level that resembles an 8-bit SMB1 World.

Everything I changed (custom tiles, bg, music, npcs) all work fine.

Small Mario, Fire Mario, Ice Mario, Leaf Mario will all change/work just fine.

But Super Mario (Normal Mario after Mushroom is taken), will not change from default Super Mario 1.4

Image

- Level is saved as W0-1.lvl
- Sprites are inside the Folder called W0-1
- Custom Backgrounds, Music, NPCs and so on are all in the W0-1 folder and work fine
- All file names are correct and no typos or mistakes

What am I doing wrong? Thanks for the help
SUPER MARIO CASTLE CRISIS
http://wohlsoft.ru/forum/viewtopic.php?f=61&t=2189

[img]http://i.imgur.com/S9hb2qa.png[/img]

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Post #2by Lx Xzit » 24 Jun 2016, 20:55

Firstly let me say your 8-bit Mario sprites looks pretty cool.
Are you sure the image (Mario-2) is png format instead gif or any other? maybe it is the problem.
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Post #3by Roach » 24 Jun 2016, 22:10

DarkMecha wrote:Firstly let me say your 8-bit Mario sprites looks pretty cool.
Are you sure the image (Mario-2) is png format instead gif or any other? maybe it is the problem.
Yeah it's png but it just won't work.

Really odd how all other powerups work but not regular (super mario).

Here's the file

Added after 30 minutes 37 seconds:
So I did some trial and error.

Turns out, the background that raplaces the (Hills) background from SMW is causing the issue.

I remove the BG from the folder and 8bit Mario works ... weird
Attachments
mario-2.png
SUPER MARIO CASTLE CRISIS
http://wohlsoft.ru/forum/viewtopic.php?f=61&t=2189

[img]http://i.imgur.com/S9hb2qa.png[/img]


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