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Smbx 1.4.5: Mistakes 15(2)

Posted: 20 Sep 2020, 7:41
by NESTED ERNEST
1)

In the Level - Start event I put this script:

Code: Select all

char(1).hitpoint=3

dim s as integer
do
   if char(1).hitpoint<s then v(c0)+=1
   
   s=char(1).hitpoint
call sleep(1)   
loop


It works in all cases(when the player is hurt), except:
*When the player is char(x).id=0 or char(x).id=1; and/or
*When the player is in a clown car(char(x).itemslot=-4)
ss.gif
ss.gif (55.31 KiB) Viewed 594 times


2) Lag(fixed)
NPCs that use variable declarations in their scripts are ignored, and cause lag when the debugger window is active.

dim s as integer
with npc(sysval(param1))

end with