Please look at the post carefully, because it's really long.
- Fix Link's sword attack animations:
In SMBX 1.3 it works this way:
This animation plays from frames 1 to 5:- Spoiler
This animation is played from frames 6 to 14:- Spoiler
And then this frame plays again, from frames 15 to 45:- Spoiler
Important! This latter frame can be canceled at any time. In this phase the player can walk or perform another sword attack again (i.e move normally). - Link should produce skid particles (and skid sound effect) only when his x-speed is >= 5.4 (and -5.4 respectively):
- Link can skid even when he's not moving. To reproduce this bug attack with the sword and press the opposite key direction the player is facing:
- Spoiler
- When ducked, in Fire, Ice or Penguin status, Link double stabs for no reason:
- Spoiler
- I didn't press "run" key again, just held down:
- Link should release the proyectiles as soon as the player presses "run" (i.e when the animation starts) not when the animation ends. This applies for Fire, Ice, Penguin and Hammer statuses.
1.3:- Spoiler
1.4:- Spoiler
- When Link becomes fairy (Leaf/Tanooki Suit) his y-speed should become 0.
- With Leaf/Tanooki Suit, Link can fly without reaching his maximum run speed:
- Spoiler
(Notice how I barely walked and was able to fly.)
The way it works in SMBX 1.3 is, when the player becomes fairy and has not reached it's maximum running speed (6), he just becomes fairy for a few time. Like in SMBX 1.4 when you fly but don't move horizontally. Only let Link become fairy for a long time when his speed is 6. It works just like the ready-to-fly mechanics in other players. - With Leaf/Tanooki Suit, Link sometimes can't become a fairy:
- Spoiler
To reproduce this bug try to perform short hops and do fast key inputs. This seems to happen mostly when the player is falling. - Link's swimming animation consist on him just walking:
1.4:- Spoiler
1.3:- Spoiler
Set this frame when the player is going down:- Spoiler
And loop between these two when he's gaining height:- Spoiler
- Link's swim in Frog/Penguin statuses feels totally wrong:
- Spoiler
I've got an idea, keep his normal swimming behaviour, but allow him swim faster. Let him go at the x-speed of 4.8. - In SMBX 1.3 Link was able to cancel his down-stab state by unpressing down:
- Spoiler
But in SMBX 1.4, he can't. - In SMBX 1.3, when Link attacks crouched he can't face the opposite direction:
- Spoiler
But in SMBX 1.4, he can:- Spoiler
- The camera is a bit aggresive when Link transforms into fairy:
- Spoiler
In SMBX 1.3 this doesn't happen. To fix this, the camera should focus Link just a little below (enough to compensate his smaller size). - With the Propeller Suit, the player shouldn't be able to become fairy when landed.
It happens weird things like this:- Spoiler
It doesn't make sense allowing him transform into fairy when landed. Only allow him to become fairy when he's jumping or falling. - Link shouldn't hit trampolines when bouncing on them:
- Spoiler
It doesn't happen in 1.3. It also breaks some level designs. - When Link hits objects they should produce the sound effect "shell hit".
(I mean, like this):- Spoiler
- When Link gets hurt in the Clown Car... well.. this happens:
- Spoiler
He gets:
a. Partially softlocked
b. Knockback (shouldn't have any)
c. A lot of invisibility (I think it lasts around 20 seconds). - As you can see in the previous point, he's sprites are not correctly calibrated.
1.4:- Spoiler
1.3:- Spoiler
- When he dies his death effect travels a LOT of horizontal distance:
1.4:- Spoiler
Adjust his death effect physics. - Here are some oddities on his animations (not related with #1).
a. When Link lands and ducks, he plays first his standing frame, then he crouches:- Spoiler
b. If you jump while moving, and keep holding "down" key, you can see Link standing for a frame before playing the sword animation. - He can stab in the hurt animation:
- Spoiler
























