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Several Bugs (Claw-Block-Death, Pipe-Scroll-Effect, Kicking Shell, Level-Wrap, Lighting) (No. 2 and 5 fixed in Patch 30)

Posted: 19 Sep 2020, 22:46
by Pace
All bugs are replicated in the attached example levels.

#1. Claw-Block-Death-Bug:
When you throw a SMB2-Mushroom-Blcok (npc-154/155/156/157) into a claw and wait below it for the block to drop, it kills you instantly, even if you are big Mario.
But normally, when you just throw such a block up and it falls down on you, it ignores Mario completely.
Example Level:
claw_bug.rar
(541 Bytes) Downloaded 151 times

How the bug looks like:
Spoiler
claw_bug.gif
claw_bug.gif (4.21 MiB) Viewed 736 times

#2. Pipe-Scroll-Effect-Bug: (Fixed Patch 30)
When you use a Pipe-Warp with Screen Effect set to Scroll Effect, every npc that Mario is holding (has grabbed) while warping does still interact with other npcs in level AND even with Mario, like e.g. shells killing other shells or bombs exploding and hurting Mario.
pipe_bugs.rar
(882 Bytes) Downloaded 142 times


#3. Shell-Bug:
Don't know if this one is really a bug, but it's at least an unintuitive behaviour.
So in my example, kicking the green shell from Marios (Big Mario only) standpoint off should reach the red shell. But the block in the air reflects it back. Seems a bit weird to not go underneath it.
Example Level:
shell_bug.rar
(530 Bytes) Downloaded 147 times

How the bug looks like:
Spoiler
kick_bug.gif
kick_bug.gif (1.2 MiB) Viewed 736 times
EDIT: In Patch 31 the shell doesn't kill you anymore, but the actual bug still remains.

#4. Level-Wrap-Bug:
Level-Wrap is a bit off. Standing on a (standable) Thwomp which is wrapping at level boundary (doesn't matter if X or Y) leads to Mario falling off the Thwomp and often Thwomp hurting Mario. He seems to spawn into him.
Addionally walking on slopes through Level-Wrap seems to do not position Mario properly either.
Don't know if it's the same bug though.
Thwomp-Example (the SMB3 Thwomps are set to PlayerBlock on):
Example Level 1:
thwomp_x-y-level_wrap_bug.rar
(700 Bytes) Downloaded 137 times

Slope-Example:
Example Level 2:
slope_x-y-level_wrap_bug.rar
(745 Bytes) Downloaded 149 times


#5. Lighting-Bug: (Fixed Patch 30)
The lighting of all objects (if set) in a dark level is off. It should be always a circular lighting. But it's only shpaed properly like a circle if lighting value of an npc or Mario is set to 40 pixels or above. If set to 32 pixels or below there's only lighting shaped in a square which looks very weird. And it gets even weirder if you set the lighting value between 32 and 40. Then the circle and the square are visible.
lighting_bug.rar
(1.44 KiB) Downloaded 131 times