1.1) When a level is executed and the player starts in the air and while in the air he presses the jump button until he steps on a block(char(1).stand=1) it jumps unintentionally and does not even sound.
1.2) When the player runs and falls, and in the middle of the fall he presses the jump button and does not release it until he steps on a block(char(1).stand=1) the player jumps unintentionally.
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