Bloopers (Fixed Patch 30)

Description: Report bugs of SMBX-38A here.
Forum rules: https://wohlsoft.ru/forum/viewtopic.php?f=64&t=1069
Moderators: Lx Xzit, Yoshi021, 5438A38A, Semi-moderatos, Moderators

Lx Xzit M
Topic author, Moderator
Moderator
Avatar
Lx Xzit M
Topic author, Moderator
Moderator
Reputation: 402
Posts: 757
Joined: 9 Nov 2015
Website

Post #1by Lx Xzit » 26 Apr 2020, 6:47

1. Bloopers can easily get stuck in a block:
Spoiler
Honeycam 2020-04-26 00-26-58.gif
Honeycam 2020-04-26 00-26-58.gif (10.76 KiB) Viewed 415 times

I recommend disabling block collision (and NPCBlockSide) for Bloopers. They don't collide with blocks either in SMM.

2. Bloopers travels too much distance.

SMBX:
Spoiler
Honeycam 2020-04-26 00-42-48.gif
Honeycam 2020-04-26 00-42-48.gif (26.73 KiB) Viewed 415 times

SMM:
Spoiler
Honeycam 2020-04-26 00-35-54.gif
Honeycam 2020-04-26 00-35-54.gif (254.96 KiB) Viewed 415 times

I recommend shorten their travel distance exactly in half (in SMM they move 2 blocks, while in SMBX it's almost 4!)

3. Bloopers are supposed to hit the player if they don't duck (doesn't apply to small mario, of course).

SMBX:
Spoiler
Honeycam 2020-04-26 00-44-07.gif
Honeycam 2020-04-26 00-44-07.gif (16.29 KiB) Viewed 415 times

SMM:
Spoiler
Honeycam 2020-04-26 00-39-16.gif
Honeycam 2020-04-26 00-39-16.gif (128.31 KiB) Viewed 415 times

4. In SMM Bloopers occasionally won't chase the player and will move keep away from them. This is completely random (50% chance I guess). I recommend implementing this in SMBX as well as NPCs that actively (and accurately) chase the players are not good.

Spoiler
Honeycam 2020-04-26 00-41-47.gif
Honeycam 2020-04-26 00-41-47.gif (322.62 KiB) Viewed 415 times

5. I'd like to suggest to leave enabled "Out of Water" by default (when selecting the Blooper in the editor).
VISIT MY YOUTUBE CHANNEL! LX XZIT
Join our 38A Discord server!

Image

Return to “SMBX-38A Bug reports”

Who is online (over the past 5 minutes)

Users browsing this forum: 1 guest