So I've noticed that when playing an episode that has the coinsforextralife sysval greater than 100 and the current coin count in a level is also 100 or more, the next time the player enters a level that doesn't have the sysval included, the coin counter will immediately reward an extra life and reset to 0 before the coinsforextralife sysval has a chance to load in.
I know scripts are usually loaded in after a level starts, and pretty much nobody knows how world map scripting works, so perhaps adding a World Map setting that prevents the coin counter resetting to 0 and receiving an extra life could be added?

