This list (of liquids) is missing indexes, that is when the itrcreate script is used:
call itrcreate(4, index, .x, .y, .width, .height)
2)
I don't know if you defined this, but in this script(spoiler); there is a commented line of code, and when I remove the apostrophe: from this line the scripts are ignored.
- Spoiler
Code: Select all
dim c as car
'c.windows=5
call c.run(4)
char(1).status=3
call showmsg("normal line")
struct car
dim windows as double
script run(speed as double)
call showmsg("running " & speed)
end script
end struct
3)
This configuration the player falls.
- Spoiler
4)
I'm going to try to explain this again (This comes from another post):
"I made a script: , at this level I have changed the physical dimensions of the clown car (npc-56) now it is 64x64 and I deleted its image, and I do not use the npc-56 directly."
I have tested more and realized that all errors originate only when the player is a non-dwarf and enters the clown-car (he goes up to the npc and presses down) of that level. It is not taken into account if it enters dwarf and being inside the clown-car he grows (if it is understood).
Now when the player has entered he does not dwarf the npc:
* And "exits the npc" pressing A, fails and the player falls(spoiler)
* When it is on a block or "block-npc" (or char (1) .stand = 1) it is as if it were in a liquid quicksand.
- Spoiler










