Smbx 1.4.5: Mistakes 10

Description: Report bugs of SMBX-38A here.
Forum rules: https://wohlsoft.ru/forum/viewtopic.php?f=64&t=1069
Moderators: Lx Xzit, Yoshi021, 5438A38A, Semi-moderatos, Moderators

NESTED ERNEST M
Topic author, Count
Count
Avatar
NESTED ERNEST M
Topic author, Count
Count
Reputation: 71
Posts: 268
Joined: 23 Sep 2017
Location: Perú, Lima
Youtube channel URL

Post #1by NESTED ERNEST » 10 Mar 2020, 20:23

1)
When the npc-328 I remove the check of noblockcollision and I put this script:

Code: Select all

with npc (sysval (param1))
.ivala=.ivala + 1
if .ivala=1 then
.xsp=3*(1-2*.facing)
end if
end with


Spoiler
3000.gif

In 1.4.4 when it hits the wall it changes direction, but in 1.4.5 it can't.

2)
When the player makes ground pound on a cannon, this npc bounces.

Spoiler
3000a.gif
3000a.gif (190.18 KiB) Viewed 433 times

3)
Why npc 22 can bounce together, but npc 21 can't?

Spoiler
3000b.gif
3000b.gif (134.63 KiB) Viewed 433 times

4)
When the player is char(1).status=11 and has char(1).itemslot=-4, the player is misplaced.

5) The slopes were not finished programming.

In the gif the player is in the water and walks in block 71, 78, 613, and collides.

When there is no water you can have the same result you just have to walk carefully / slowly.

Spoiler
3000d.gif
3000d.gif (389.02 KiB) Viewed 433 times

6)

6.1) I made a script:
clowncar.rar
(27.22 KiB) Downloaded 111 times
, at this level I have changed the physical dimensions of the clown car (npc-56) now it is 64x64 and I deleted its image, and I do not use the npc-56 directly, everything works perfect but there is something strange, that It only happens when the player is not dwarf (char (1) .status <> 0 and char (1) .status <> 1 and char (1) .status <> 11) and put by script (itemslot = -4) and I press to exit and the player loses the jump (this is the error) (I repeat only happens when the player is not dwarf). why is this happening?

Spoiler
4000.gif
4000.gif (50.66 KiB) Viewed 433 times

At the level in the script called 'clowncar' I have commented on the lines (10 to 13) of the script that simulates the jump "to solve it", but I lose the natural jump.

Or maybe I'm ignoring something like the other time you corrected me.

6.2) When the player is not dwarf and enters in clown car(level) at least a second time or more when I collide with the floor and walk on the floor (with the clown car) it shows as if he was walking on ice.
Programming NPCs in SMBX-38A is fun:
That is me
Image
Image
Image
Image

Special image
  • yt-image-banner: https://yt3.ggpht.com/M_O1AzQEOJogSq5OJESIaA5kFLdbwdDNMihDOJkJgPiH7cOx-LWK41TU9GWzExmkmpn3EWYbJg=w1060-fcrop64=1,00005a57ffffa5a8-k-c0xffffffff-no-nd-rj
  • image-to-up: https://3.bp.blogspot.com/-Y-LrpIS2rqw/UCBTtk7k-pI/AAAAAAAABBs/qZuI0sCStkc/s1600/jean-baptiste+beaudelle+girafe++escargot.jpg
  • image-to-left: https://us.123rf.com/450wm/trassnick/trassnick2007/trassnick200700002/152919781-el-marl%C3%ADn-negro-grande-salta-del-mar-pesca-extrema-del-pez-espada-negro-en-alta-mar-vacaciones-en-lo.jpg
  • image-last-w: 1


ROCKMAN GIF IN SMBX 38A

Image

Return to “SMBX-38A Bug reports”

Who is online (over the past 5 minutes)

Users browsing this forum: 1 guest