When the npc-328 I remove the check of noblockcollision and I put this script:
Code: Select all
with npc (sysval (param1))
.ivala=.ivala + 1
if .ivala=1 then
.xsp=3*(1-2*.facing)
end if
end with- Spoiler
In 1.4.4 when it hits the wall it changes direction, but in 1.4.5 it can't.
2)
When the player makes ground pound on a cannon, this npc bounces.
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3)
Why npc 22 can bounce together, but npc 21 can't?
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4)
When the player is char(1).status=11 and has char(1).itemslot=-4, the player is misplaced.
5) The slopes were not finished programming.
In the gif the player is in the water and walks in block 71, 78, 613, and collides.
When there is no water you can have the same result you just have to walk carefully / slowly.
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6)
6.1) I made a script: , at this level I have changed the physical dimensions of the clown car (npc-56) now it is 64x64 and I deleted its image, and I do not use the npc-56 directly, everything works perfect but there is something strange, that It only happens when the player is not dwarf (char (1) .status <> 0 and char (1) .status <> 1 and char (1) .status <> 11) and put by script (itemslot = -4) and I press to exit and the player loses the jump (this is the error) (I repeat only happens when the player is not dwarf). why is this happening?
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At the level in the script called 'clowncar' I have commented on the lines (10 to 13) of the script that simulates the jump "to solve it", but I lose the natural jump.
Or maybe I'm ignoring something like the other time you corrected me.
6.2) When the player is not dwarf and enters in clown car(level) at least a second time or more when I collide with the floor and walk on the floor (with the clown car) it shows as if he was walking on ice.










