Some inaccuracies I noticed

Description: Report bugs of SMBX-38A here.
Forum rules: https://wohlsoft.ru/forum/viewtopic.php?f=64&t=1069
Moderators: Lx Xzit, Yoshi021, 5438A38A, Semi-moderatos, Moderators

Numaki M
Topic author, Honourable citizen
Honourable citizen
Avatar
Numaki M
Topic author, Honourable citizen
Honourable citizen
Age: 22
Reputation: 24
Posts: 35
Joined: 1 Jul 2017
Location: Germany
Twitter

Post #1by Numaki » 12 Feb 2020, 2:13

1) Ptooie's Spike Ball: The spike balls should slowly accelerate when getting blown up by Ptooies, then slow down when they are approaching maximum height. They also should get slowed down when getting closer to the Ptooie, like this:
Spoiler
video.gif
video.gif (754.7 KiB) Viewed 446 times
(Fixed)

2) Giant Brick Blocks: When breaking Giant Brick Blocks, instead of playing effect-1, a new effect that looks similar to the small brick block should be played, like in SMB3/ SMAS.
Not a bug, rather an inconvenience

3) The Penguin Suit shouldn't be stationary, but instead should move very slowly. I'd suggest around 4-6 Pixels/Second or something like that.

4) Fish Bones should have a separate AI similar to that of SMW that's used it as Default, instead of using the normal Cheep-Cheep swim AI,
and a NSMBW chasing AI.

5) Roto-Discs should be destroyable by touching or stomping them in Statue Form.

6) When pressing the secondary run button in Tanooki Form, the Statue Form should immediately be activated instead of doing a tail spin before the Statue Form is activated. (Mostly Fixed, doesn't work on some occasions)

7) The swimming controls in Frog or Penguin Form are almost accurate, but are a bit too fast. And instead of swimming upwards when pressing one of the jump buttons, the Player in Frog/ Penguin Form should instead get a speed boost in the direction the player is currently facing or swimming towards. (Mostly Fixed)

8) The maximum jump height in Frog Form is a bit too low and should be about 1.5 times the normal maximum jump height, or 6-8 blocks.

9) When beginning to run in Shell Form, the ducking distance (the distance it takes for the Player to come to a complete halt when ducking while moving) should increase the longer you hold the run button or shell sliding should be immediately be activated. A Player in Shell Form should also swim slightly faster than in normal/super form.

Return to “SMBX-38A Bug reports”

Who is online (over the past 5 minutes)

Users browsing this forum: 1 guest