Smbx 1.4.5: Mistakes 9(fixed path 29)

Description: Report bugs of SMBX-38A here.
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NESTED ERNEST M
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NESTED ERNEST M
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Joined: 23 Sep 2017
Location: Perú, Lima
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Post #1by NESTED ERNEST » 10 Feb 2020, 4:57

1) When the player grabs a veggie (like npc-142) and hits it to the mother brain (npc-209) it seems that I can grab the veggie again.
Spoiler
cerrr.gif
cerrr.gif (319.44 KiB) Viewed 375 times

2) When the player has status=1 and plays a power-up in which he changes his dimensions, and in that time that is growing he touches the "power-up" (npc-254) it will look bad.

I put this in this simple mode and not on a level.
Spoiler
had.gif
had.gif (90.52 KiB) Viewed 375 times

3) Why when char (1) .hitpoint>3 and the player is hurt, the damage time is not the same when char (1) .hitpoint<= 3,

The damage time is when the player is just damaged and is paused
if char (1) .hitpoint> 3 then
       'damage time is approximately 11 frames
else
       'damage time is approximately 36 frames
end if

This should always be approximately 36 frames.

(I put this script through the Level - Start event)
char(1).id=3
char(1).status=2
char(1).hitpoint=5
sysval(playerbasestatus)=2
Spoiler
hh.gif
hh.gif (232.63 KiB) Viewed 375 times

4) This is the response of this link: https://wohlsoft.ru/forum/viewtopic.php?f=64&t=3575

if the things you selected belong to more than one layer, then copy it as you always did; but if the things I select only belong to a single layer, make it possible to change the layer to paste the copy.
Programming NPCs in SMBX-38A is fun:
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ROCKMAN GIF IN SMBX 38A

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