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2) When the player has status=1 and plays a power-up in which he changes his dimensions, and in that time that is growing he touches the "power-up" (npc-254) it will look bad.
I put this in this simple mode and not on a level.
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3) Why when char (1) .hitpoint>3 and the player is hurt, the damage time is not the same when char (1) .hitpoint<= 3,
The damage time is when the player is just damaged and is paused
if char (1) .hitpoint> 3 then
'damage time is approximately 11 frames
else
'damage time is approximately 36 frames
end if
This should always be approximately 36 frames.
(I put this script through the Level - Start event)
char(1).id=3
char(1).status=2
char(1).hitpoint=5
sysval(playerbasestatus)=2
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4) This is the response of this link: https://wohlsoft.ru/forum/viewtopic.php?f=64&t=3575
if the things you selected belong to more than one layer, then copy it as you always did; but if the things I select only belong to a single layer, make it possible to change the layer to paste the copy.








