Misc. Bugs/Incoherences NPCs [Fixed Patch 27]

Description: Report bugs of SMBX-38A here.
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Post #1by Lx Xzit » 2 Jan 2020, 0:01

  1. The player shouldn't bounce when jump (normally) in a SMW Goomba, but it still dies to other jumps (spinjump/yoshis/shoes).

    1.4.5:
    Spoiler
    Image

    1.3:
    Spoiler
    Image

  2. Similar to the previous point, the player shouldn't bounce in a bomb-omb, no matter what kind of jump it is:

    1.4.5:
    Spoiler
    Image

    1.3:
    Spoiler
    Image

  3. Fireballs and ice balls have wrong interaction with trampolines. Fireballs only interacts with them after their first bounce, while ice balls seems to not interact with them at all:
    Spoiler
    Image
    Image

  4. When you kill a frozen enemy by hitting it from below, it doesn't give any score:
    Spoiler
    Image

    (Also would it be possible make the particles sparse a little less please?)
  5. Skulls don't freeze when the player gets a hurt/grows up like other platforms do:
    Spoiler
    Image

  6. When the player hits a block with a coin above, it should show the coin effect (like if the block had a coin inside):

    1.4.5:
    Spoiler
    Image

    1.3:
    Spoiler
    Image

  7. Talking about blocks, the block-169 should produce the sound effect "Switch" when hit.

  8. The following NPCs shouldn't be able to be hit by a leaf (set NoLeaf to all of them):
    • NPC-92 (Onion, it's the only Veggie that has this problem, don't worry about others)
    • NPC-134 (Mouser's Bomb)
    • NPC-241 (POW Block)
    • NPC-240 (Clock)
    • NPC-248 (Item Box Clock)
    • NPC-249 (SMB2 Mushroom)
    • NPC-192 (SMW Checkpoint)
    • NPC-35 (Green Shoe)
    • NPC-191 (Kuribo's Shoe)
    • NPC-193 (Lakitu's Shoe)

    These NPCs have wrong interactions with leaf:
    • NPC-135 (Bob-Omb SMB2)
      1.4.5:
      Spoiler
      Image

      1.3:
      Spoiler
      Image
    • NPC-153 (SMB1 Bad Mushroom)
      1.4.5:
      Spoiler
      Image

      1.3:
      Spoiler
      Image
  9. When the Grinder (npc-179) is in a SMW line and is set to "Don't Move", it still moves (however, it stays still in SMBX 1.3).

  10. When the Fighter Fly (npc-54) is set to "Don't Move", it still moves. Weirdly enough, it also chases the player when set "Don't move".

Please adjust the following speeds to match 1.3 physics. (Don't worry, these values are exact.)
  1. Set Fighter's Fly x-speed to 1.4 and -1.4 respectively

  2. Set Mega Mole x-speed to 1.8 and -1.8 respectively

  3. Fireball (Physics for Mario):
    • In SMBX 1.3, when the player is still throws a fireball, it's generated with the x-speed of 5 (and -5 respectively). If the player throws the fireball with "Up" key pressed, it's generated with the speed of 4.5.

    • When the fireball bounces set its y-speed to -5 (in SMBX 1.4 its -3.5)

    • In SMBX 1.3 fireballs could never have a x-speed under 3.2 (and -3.2 respectively). Currently in SMBX 1.4.5 when you're skidding and throw a fireball, it can be generated at a very low speed.

  4. In the case of ice balls, I'll only suggest setting them a minimum speed of 3 and -3, to avoid odd things like this:

    Spoiler
    Image
    Image

  5. Set Venus Fire Trap's fireball (npc-246) travelling speed to 3.
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NESTED ERNEST M
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Post #2by NESTED ERNEST » 2 Jan 2020, 0:57

The number 2 is fine: it is normal to bounce when the player jumps on the bomb.
Programming NPCs in SMBX-38A is fun:

ROCKMAN GIF IN SMBX 38A

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Lx Xzit M
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Post #3by Lx Xzit » 2 Jan 2020, 6:49

NESTED ERNEST wrote:The number 2 is fine: it is normal to bounce when the player jumps on the bomb.

It isn't. It doesn't happen in any game, neither SMBX 1.3, Super Mario Maker (both SMB3 and SMW styles) nor the original SMB3.
The only similar interaction is with the SMW Bob-Omb and this can only be spin-jumped.
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