Billy's Gun [Fixed patch 27]

Description: Report bugs of SMBX-38A here.
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Lx Xzit M
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Lx Xzit M
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Post #1by Lx Xzit » 1 Jan 2020, 20:12

  • The player is able to jump/spin jump on bullets:
    Spoiler
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  • Birdo should resist three hits by a bullet, not only two.

The following NPCs has the same problem in common: they can't be hit by bullets in a row. I don't think it's directly related to PiercingDMG since when I disabled it I got almost the same result.

These NPCs should be get hurt by bullets NPCs continuously, plus, the bullet should die after colliding with the enemy:

  • Boom Boom
  • Bowser (SMB1)
  • Bowser (SMB3)
  • Larry Koopa
  • Ludwig Von Koopa
  • Breakable Glass (npc-208)

Example:
In 1.4.5, Bowser only can be hit every two bullets (and both Mario and Bowser are stand still, it's even worse when you're running towards him since he ignores even more bullets).
Spoiler
Image

In SMBX 1.3 however, Bowser gets hurt by all bullets:
Spoiler
Image

Suggestion: Make Boom Boom die after 10 bullets (instead of 3) and make every bullet dies after hits him. This doesn't happen in SMBX 1.3 but it's a more consistent interaction between bosses.
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