Post #1by Lx Xzit » 30 Dec 2019, 2:01
- Please fix the trajectory of the thrown Veggies to match with 1.3's physics.
1.4.5:
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1.3:
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The Veggies are thrown with this speed:
.ysp = -6.4
.xsp = 5 (or -5 depending the facing direction)
You must provide complete data about the speed of veggies when player-X throw them with up/left/right key pressed/unpressed
- When you hit a bubble with a Veggie, it won't bounce:
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But in SMBX 1.3 it does:
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- Hitting a Mouser's Bomb (npc-134) with a Veggie will make the bomb just disappear, plus, producing the sound effect "Stomp"
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This is the right interaction. Notice the new trajectory of the veggie after hitting the bomb:
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- Hitting Wart with a Veggie will make the Veggie disappear, instead keeping bouncing:
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- Killing any enemy with a Veggie won't show the effect-75.
- [Suggestion] When the Veggie hits a Saw, plus produce the sound effect "Kick" (It doesn't happen in SMBX 1.3, but is a better interaction.) Plus keep the effect-75.
- Similar to item #3, after hitting Bob-Omb (SMB2) the Veggie should gain a new trajectory:
1.4.5:
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1.3:
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- If you put a Veggie and then some other NPCs, the Veggie will be always renderer under these NPCs. I guess this happens because the Veggies has the same z-pos as these NPCs, and their z-pos is also determined according their permanent ID.
Veggies should have a slightly lower z-pos to avoid odd this like this happening:
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- When a Veggie hits a Kamikaze Koopa (npc-194) it produces the sound effect "Birdo-hit" [Suggestion: make it produce the sound effect "Kick". In SMBX 1.3 it doesn't produce any]
- When the Veggie hit an enemy, it only adds y-speed and not x-speed. This is OK if the Veggie was thrown normally, but when it was thrown to up it can get stuck in some NPCs or hit the same NPC continuously:
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After the Veggie hits an enemy it should check if its x-speed is zero. If it is, add some:
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