When I test my level through the editor, it works fine.
But this time something different happens:
First, let's see this gifs of level in editor.
2 Notes:
*the GFXs that have a white corners around haven't been transparencied yet
*The green shell you saw on the 3rd gif had it's physics changed due to a script I created to it, the script it's just below in the spoiler
- Spoiler
- with npc(sysval(param1))
if .ysp>0 then
.ysp= .ysp-0.0004
end if
if .ysp<0 and .xsp<>0 then
.ysp=0
end if
if .health=1 then
.alive=0
Call NCreate(138,.X,.Y,1.1*rnd-1.1*rnd,-6,1,0)
end if
end with
Now, let's compare this gifs to the ones in-game:
As you can see, my HUD (scflash.png) doesn't appear for some reason, not only this HUD, but every single custom one, is it even programmed to load the "scflash.png" file?
Also, the NPC settings get back to their default settings, not aplying the custom NPC setttings like size, offsets, number of frames, framestyles, scripts, etc...






