In the new patch (Patch 26) "Cliffturn" code doesn't work when setting NoNPCCollision code to NPCs.
Last edited by fnafan8888888888 on 15 Jan 2020, 22:35, edited 2 times in total.
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If the npc has a script, it must use "enable for default and custom AI" and not "enable for default AI"
Programming NPCs in SMBX-38A is fun:
ROCKMAN GIF IN SMBX 38A ![]() | ||
I know, the NPCs I tested doesn't have scripts and I tried both options and still doesn't work. | ||
I just tried it, and if it works, you must ensure that your script does not have (your npc) a fixed speed or an always constant look (always .facing = 1) and that you are stepping on some block (noblockcollision = 0) (you can also help gravity if it's not touching a block), for example: this works in npc-1
But this will obviously fail.
Programming NPCs in SMBX-38A is fun:
ROCKMAN GIF IN SMBX 38A ![]() | ||
I just found out the problem, I was setting "NoNPCCollision" to NPC-1 and NPC-2 and Cliffturn doesn't work because of that, although it was working in Patch 25! | ||
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