I just recently started using the Map Editor extensively, and one of the issues I noticed right away is that if you die in a forced level and the game is set to return to the map, the player is immediately thrown back into the level. Now, for the most part, this isn't an issue, but when it comes to levels that have a movement pattern (Hammer Bros, Airships, etc.) it becomes a bit of an issue. The levels don't even have a chance to relocate, until you either get a game over, clear the level, or the extremely rare chance that the level's hitbox isn't in collision with the player anymore, as the level will attempt to move during the single frame the player is on the map before being forced back in. Another issue is that these forced levels can be triggered during their relocation, before the player can even move.
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