I've noticed these 2 things that doesn't work on Scripted NPCs.
| ||
|
It won't because most of scripted npcs aren't programmed to doing that. It's not a bug, it's just the way the NPCs were made. We can already set different behaviours when NPCs are on wings or were set to "Don't Move"
| ||
Who is online (over the past 5 minutes)Users browsing this forum: 1 guest | ||