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Enemy Fireball uses Player Fireball effect (FIXED IN PATCH 23)

Posted: 29 Sep 2019, 22:40
by Void
This probably isn't a bug by any means, perhaps more of an oversight, but the effect the Enemy Fireball (npc-246) uses upon being destroyed/hitting a wall is the Player Fireball effect (effect-77) and not the Podoboo jumping effect (effect-12). Wouldn't it make more sense for the effect used for the fireball be effect-12?

Oh, also, when enemy fireballs (perhaps happens with enemy iceballs, not tested) collide with a solid NPC (like the Mushroom Blocks) when noblockcollision=0, the fireball will change direction instead of killing itself.