Powerup system bug
Posted: 28 Sep 2019, 17:20
When the SMB3 powerup-system is enabled, for example Mario has a fire flower (state 3) and takes damage, he is reverted to Big Mario (state 2) rather than small Mario (state 1), but when he is invisible [char(1).itemslot= -5], when he takes damage with a powerup (state 3, 4, 5, 6, 7, 8, 9, 10 or 12) he is directly reverted to small Mario (state 1), even with the SMB3 powerup system enabled, which should happen only when the SMB1 powerup system is enabled.
As far as I remember, this bug didn't happen in the previous patch (21)
The GIF below shows what I mean, in the script when mario is ground pounding, his char(1).itemslot is -5
As far as I remember, this bug didn't happen in the previous patch (21)
The GIF below shows what I mean, in the script when mario is ground pounding, his char(1).itemslot is -5
