Rendering issues with sysval(ScrSplitstyle)
Posted: 19 Sep 2019, 3:07
As of the more recent patches of 1.4.5 the "ScrSplitstyle" system variable is no longer read only, with the major issue is that if you force the ScrSplitstyle to any other mode than the current one lots of rendering issues can occur. The main issues being the draw distance of tiles (but not NPCs) and if the player only rendering on one screen in split screen. In addition if the mode is set to 0 player 1 can just abandon player 2 entirely with player 2 unable to see where they are going. Here are some example GIFs:

NO, It is read only, if you want to change screen split style, you should post a detailed design(cover all cases) about how it should works to suggestion forum, and it will be implemented if your design is reasonable.
'cover all cases' means: what will happen if you change sys(ScrSplitstyle) to x(0<=x<=4) when sys(ScrSplitstyle) equals y(0<=y<=4).
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NO, It is read only, if you want to change screen split style, you should post a detailed design(cover all cases) about how it should works to suggestion forum, and it will be implemented if your design is reasonable.
'cover all cases' means: what will happen if you change sys(ScrSplitstyle) to x(0<=x<=4) when sys(ScrSplitstyle) equals y(0<=y<=4).