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Smbx 1.4.5: Mistakes 4(fixed path 22)

Posted: 18 Sep 2019, 23:19
by NESTED ERNEST
1)
I don't know why sometimes it happens that with some jump I can kill some shell (or even if I'm not mistaken until I kill npc 137 with a jump).
Spoiler
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2)
When the player jumps on npc 137 and 166 it sounds double: the sound of kicking a shell and the sound of stepping on a goomba, in smbx 1.4.4 it sounds only as when a goomba is stepped on.

3)
You can answer this question: Assuming that one day I put some npc suggestion/behavior mistake (because it cannot be finished 100%) it is necessary to put the script or it is not necessary, like the fireball script(what npc 261 spits) that I put in an error post.

If you put the script, it may gets more completed.

4)
Forget about re-reporting a problem with this link** that this error occurred only on the left side of the screen, so the windows should be able to be moved to the right of the screen.