Smbx 1.4.5: Mistakes 3(npc inaccuracy)(fixed path 20)
Posted: 26 Aug 2019, 3:07
1) When the player is held by the claw (npc-357) and holds an npc block this behavior occurs.
2) This behavior is missing when the claw holds an npc block (example npc 154,155), currently the player slips.
3) When the claw (npc-357) is rising and it holds an npc block, it tilts.
4) Only in this case the bomb(npc-135) when is crushed it fails and dies without exploding.
5) When in a warp (door) it has the property stood-only and the player can enter when "his feet are closer to the base of the door" but it looks weird.
6) npc 355 should be slower with the player. The npc can move it quickly if it is the case, like the goomba in the gif.
7) The star effect when NPC-137 dies disappeared.
- Spoiler

2) This behavior is missing when the claw holds an npc block (example npc 154,155), currently the player slips.
- Spoiler

3) When the claw (npc-357) is rising and it holds an npc block, it tilts.
- Spoiler

4) Only in this case the bomb(npc-135) when is crushed it fails and dies without exploding.
- Spoiler

5) When in a warp (door) it has the property stood-only and the player can enter when "his feet are closer to the base of the door" but it looks weird.
- Spoiler

6) npc 355 should be slower with the player. The npc can move it quickly if it is the case, like the goomba in the gif.
- Spoiler

7) The star effect when NPC-137 dies disappeared.