1.4.5 Script bug

Description: Report bugs of SMBX-38A here.
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CodeX
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Post #1by CodeX » 24 Aug 2019, 5:00

In 1.4.4 this ground pound script could pick up enemys when you press down.
in 1.4.5 it will go in to a ground pound and stay there rather than picking it up.
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Use 'char(1).stand' instead of 'char(1).ysp = 0 or char(1).ysp = 1.4' to check if player is stand.
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Bug 1.4.5.zip
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Tricolor BombDX
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Post #2by Tricolor BombDX » 25 Aug 2019, 18:32

Use 'char(1).stand' instead of 'char(1).ysp = 0 or char(1).ysp = 1.4' to check if player is stand.
where do I put this in the script?
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[list]MARIO & LUIGI - The Great Quest
Super Mario - Rainbow Road
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Lx Xzit M
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Post #3by Lx Xzit » 25 Aug 2019, 19:01

CHAR(1).STAND IS A THING OMG
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Post #4by Tricolor BombDX » 25 Aug 2019, 19:25

Lx Xzit wrote:CHAR(1).STAND IS A THING OMG
I know, but where do I put in the script
I support these projects:
[list]MARIO & LUIGI - The Great Quest
Super Mario - Rainbow Road
Super Mario Bros.: The Great Adventure
Adventures in 2DU
[/list]

Lx Xzit M
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Post #5by Lx Xzit » 25 Aug 2019, 19:32

Hmmm is hard to say. I may need to update the script.
There are a lot of lines you should replace/delete due this function
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Post #6by Tricolor BombDX » 25 Aug 2019, 20:43

and you certainly need, this bug also happens on frozen enemies
I support these projects:
[list]MARIO & LUIGI - The Great Quest
Super Mario - Rainbow Road
Super Mario Bros.: The Great Adventure
Adventures in 2DU
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