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Smbx 1.4.5: Mistakes 2(npc inaccuracy)(fixed path 19)

Posted: 20 Aug 2019, 20:45
by NESTED ERNEST
1) This should kill the player.
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evaluating: why?

2) Be able to jump on a npc held by the claw (npc 357)
It should be like this:
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It is currently:
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3) npc 355 the turning speed must be inversely proportional to size(the larger the slower)
It should be like this:
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It is currently:
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4) When the player is held by the claw (npc 357) and collides with an npc block (npc 154,155) the player dies, if you want the player can ignore npc blocks (when the player is held).
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5) Complete conduct of the npc bomb (npc 135, 136, 137):
When it is crushed by an npc block(like image gif) that explodes and not only dies.
conflict/evaluating: npc 136,137 works as expected like SMBX1.3.
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