Some more Runtime Errors...
Posted: 18 Aug 2019, 4:05
I should've uploaded these much earlier, but I never really had a chance, as a result, I don't 100% remember how it actually triggered. Hopefully the debug info will be enough to fix the issue.
However, since the first attachment had just happened to me a few hours ago, I can still remember how it triggered. Something seems to go wrong when calling a global script in level when AudioSet for assigning SFX to a custom ID is also present.
UPLOAD YOUR LEVEL FILES
Unfortunately, I can't do that. As for the first screenshot, I really don't want anybody else stealing my scripts. I doubt you'll accept PMs, right? Anyways, I have found a workaround for this. The second one, like I said, I don't remember much of how it happened, and it was most likely something on my end, so I guess just focus on the first screenshot? I'll try to be a little more specific. I have loaded custom SFX loaded in at the last two available slots which are called later on which play as intended, I also have a script that calls a script from the world/global scripts to enable certain special events. I've removed the SFX loading script and everything works fine, so it has something to do with AudioSet.
Sorry man, I really can't do much else to help you without risking someone stealing my scripts. Thought maybe the debug info would be enough.
In that way, wait for others to repeat this bug is your only option.
However, since the first attachment had just happened to me a few hours ago, I can still remember how it triggered. Something seems to go wrong when calling a global script in level when AudioSet for assigning SFX to a custom ID is also present.
UPLOAD YOUR LEVEL FILES
Unfortunately, I can't do that. As for the first screenshot, I really don't want anybody else stealing my scripts. I doubt you'll accept PMs, right? Anyways, I have found a workaround for this. The second one, like I said, I don't remember much of how it happened, and it was most likely something on my end, so I guess just focus on the first screenshot? I'll try to be a little more specific. I have loaded custom SFX loaded in at the last two available slots which are called later on which play as intended, I also have a script that calls a script from the world/global scripts to enable certain special events. I've removed the SFX loading script and everything works fine, so it has something to do with AudioSet.
Sorry man, I really can't do much else to help you without risking someone stealing my scripts. Thought maybe the debug info would be enough.
In that way, wait for others to repeat this bug is your only option.