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2) Spinjump on a twomp with a lot of speed (I think)
The area where it detects for that behavior to be executed must be a little lower.
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3) Gravity is missing to npc-16
4) I don't know if this should happen but when the level is running and you click on the value of a variable and the level ends (with the death of the player or pressing esc key) the variable does not restart.






