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Player.hurt(id=1) and Player.hurt(id=2)

Posted: 10 Aug 2019, 17:33
by Ivan014679
These events aren't working like the event 1 (Player.Hurt) that decrease the player instead of kill it instantly. The event Player.hurt(id=1) kills instantly to the player 1 and the event Player.hurt(id=2) kills instantly to the player 2, no matter if the player 1 or the player 2 have starman state or megamushroom state. Please, fix it.