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Smbx 1.4.5: .name restart

Posted: 6 Aug 2019, 7:24
by NESTED ERNEST
I know this is not a mistake but there should be a reset of this variable(.name) only when the players disappear from the section in which that npc is (it MUST BE ONLY AT the same time as the restart of an immortal npc created with ncreate), in this way to evade "FOR" iteration with "assumption codes" (where the restart is guessed/forced) and make some ERROR for assuming.

Nobody knows whether this reset will break some odd old script.

add

Posted: 14 Aug 2019, 20:13
by NESTED ERNEST
(I write it but without the advantages of to do it and without the "error")

An npc that has a value in .name can change, I say it can be restarted (return to the value it had) BUT ONLY IT MUST BE AT the same time as "the restart of an immortal npc created with ncreate".