The title says it.
I am using itrcreate and a liquid, at the level I am using a shell (npc-73) so that the script puts the immortal npc (npc-71) (so that they start moving from the beginning)
In smbx 1.4.5 this should to happen:
The title says it.
I am using itrcreate and a liquid, at the level I am using a shell (npc-73) so that the script puts the immortal npc (npc-71) (so that they start moving from the beginning) In smbx 1.4.5 this should to happen:
Programming NPCs in SMBX-38A is fun:
ROCKMAN GIF IN SMBX 38A ![]() | ||
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