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Sumo Bro AI problems (Fixed Patch 12)

Posted: 16 Jul 2019, 7:38
by Lx Xzit
Sumo Bro needs a rework.

This is how it originally works in SMW:
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You can notice that
a. He only moves a block
b. He walks very slow (suggested speed: 0.8 and -0.8)
c. He isn't random at all, unlike SMBX 1.4

Please watch carefully his animations (the time he raises his leg and then stomps and the way he walks), since they need to be like SMW.

Aside from fixing what I suggested, I noticed two mistakes with the Sumo Bro.
1. He can drop its projectile while falling and kill himself. He shouldn't be able to drop his projectiles while falling.
2. In SMW if you jump at him normally you get hurt (also if you stomp him with a boot/yoshi or spin jump, you won't hurt him). Please do this in SMBX 1.4 aswell.
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3. When he walks off an edge, he becomes pretty fast (suggested values: 3.6 and -3.6)
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Can you implement this in SMBX too?




Sumo Bro's fire isn't accurate either. In SMW it works this way:
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x4 slower:
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But in SMBX 1.4.5 it's very fast. He also does the "piranha-plant effect" (hiding itself in the floor) instead what happens with SMW.
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Posted: 16 Jul 2019, 13:01
by del
I made the SMBX2 sumo bros so I know quite a bit about these boys. Most of what Lx Xzit said is correct, however... the Sumo Bro actually moves at the same speed when airborne or grounded. It just moves in 2 steps of approximately 14 pixels, followed by a little shuffle to make up for the remaining distance (you can see it shuffle to align with the block after the running sequence in the first gif). This staccato movement is what gives the illusion that it's faster in the air. The timer just doesn't increment unless grounded.

Also, one thing Lx Xzit forgot: THE LIGHTNING DOESN'T HURT! Only the fire does. And the fire only hurts starting at a height of 32 pixels.