Problems/Bugs with players and suggestions (Fixed Patch 10)
Posted: 14 Jul 2019, 8:16
1. Peach flight inconsistency. To reproduce this bug you must flight with peach until she is exhausted (don't release "jump" key at any moment) and stomp an enemy:
The flight after Peach stomped the goomba is involuntary. Weirdly enough, it is also shorter than usually and doesn't let Peach gain the height she should:
It seems like there is not a "check" whenever the played released "jump" buttom or not to do the flight again?
By the way, in SMBX 1.3 she automatically flies if jumped with "alt-jump" (not with a normal jump). Can you please implement this in SMBX 1.4 too?
2. When Toad throws his boomerang, he struggle with getting it back:
Also when Toad gets his boomerang back, it should play the sound effect "Light Grab" (73).
3. Link can change facing when doing a sword attack (shouldn't happen):
This causes that when he faces the opposite side, you see the effects of "skiding" and you can also hear him skiding.
4. Link animations when swimming are wrong:
SMBX 1.4:
SMBX 1.3:
In SMBX 1.4, Link basically just keeps his standard animations.
6. You can keep Link's fairy status indefinitely (Leaf, Tanooki Suit). To reproduce bug all you have to do is keep going forward and pressing jump/up keys:
7. With Propeller Suit, you can fall slow (hover) with Link if you keep "alt-jump" key.
8. Link is too slipperly!
SMBX 1.3:
SMBX 1.4:
9. Link isn't forced to walk when entering in pipes, so he can do some weird stuff:
10. Peach and Link can't get rid off minigoombas because they can't spin jump.
Suggestion: Make it like SMB3, when you jump 5 times the minigoombas dies
11. Peach and Toad self-damage when throwing Ice Block:
12. If you press "right" or "left" key while being a statue, you can make your momentum last much longer:
No momentum should be given by pressing these keys being a statue. By the way, statue it's missing the "skid" effect when sliding on the floor!
Talking about Tanooki Suit, can you please make the block-458 (Tanooki's block) invisible when the level starts? (Without showing it's effect of disappearing) and can you please make it's animation faster? (Like 6 framespeed) it is not editable.
13. You can see the player dissapearing for 1 frame after the effect of the megamushroom has ended:
14. When you hit a block with a player stood above, it's missing the sound effect "Stomp". Also can you also please remove this effect? (effect-75)
In SMBX 1.3 this effect doesn't show.
But the real reason why I would like this effect be removed is because it messes a bit with my ground pound script:
- Spoiler

The flight after Peach stomped the goomba is involuntary. Weirdly enough, it is also shorter than usually and doesn't let Peach gain the height she should:
- Spoiler
- Normal jump:

"Cut" jump:
It seems like there is not a "check" whenever the played released "jump" buttom or not to do the flight again?
By the way, in SMBX 1.3 she automatically flies if jumped with "alt-jump" (not with a normal jump). Can you please implement this in SMBX 1.4 too?
2. When Toad throws his boomerang, he struggle with getting it back:
- Spoiler

Also when Toad gets his boomerang back, it should play the sound effect "Light Grab" (73).
3. Link can change facing when doing a sword attack (shouldn't happen):
- Spoiler

This causes that when he faces the opposite side, you see the effects of "skiding" and you can also hear him skiding.
4. Link animations when swimming are wrong:
SMBX 1.4:
- Spoiler

SMBX 1.3:
- Spoiler

In SMBX 1.4, Link basically just keeps his standard animations.
6. You can keep Link's fairy status indefinitely (Leaf, Tanooki Suit). To reproduce bug all you have to do is keep going forward and pressing jump/up keys:
- Spoiler

7. With Propeller Suit, you can fall slow (hover) with Link if you keep "alt-jump" key.
- Spoiler

8. Link is too slipperly!
SMBX 1.3:
- Spoiler

SMBX 1.4:
- Spoiler

9. Link isn't forced to walk when entering in pipes, so he can do some weird stuff:
- Spoiler

10. Peach and Link can't get rid off minigoombas because they can't spin jump.
Suggestion: Make it like SMB3, when you jump 5 times the minigoombas dies
- Spoiler

11. Peach and Toad self-damage when throwing Ice Block:
- Spoiler


12. If you press "right" or "left" key while being a statue, you can make your momentum last much longer:
- Spoiler


No momentum should be given by pressing these keys being a statue. By the way, statue it's missing the "skid" effect when sliding on the floor!
Talking about Tanooki Suit, can you please make the block-458 (Tanooki's block) invisible when the level starts? (Without showing it's effect of disappearing) and can you please make it's animation faster? (Like 6 framespeed) it is not editable.
13. You can see the player dissapearing for 1 frame after the effect of the megamushroom has ended:
- Spoiler

14. When you hit a block with a player stood above, it's missing the sound effect "Stomp". Also can you also please remove this effect? (effect-75)
- Spoiler

In SMBX 1.3 this effect doesn't show.
- Spoiler

But the real reason why I would like this effect be removed is because it messes a bit with my ground pound script:
- Spoiler

