Smbx 1.4.5: level, Autorun event NPC-death "fake call"(fixed path 7)
Posted: 11 Jul 2019, 3:31
Level half broken
The level is aquatic, you can shoot (like fire ball) in smbx 1.4.4, I play normally: when the "projectile" dies it dies where it should be (when it hits something) but in smbx 1.4.5 "it dies before without dying ", I am using the autorun events: NPC - Death, try it first in 1.4.4, SHOOT VARIOUS TIMES to see that everything is fine (1.4.4) but in smbx 1.4.5 the problem occurs.
PD: Don't worry if the effects are rare, I change their dimensions.
The level is aquatic, you can shoot (like fire ball) in smbx 1.4.4, I play normally: when the "projectile" dies it dies where it should be (when it hits something) but in smbx 1.4.5 "it dies before without dying ", I am using the autorun events: NPC - Death, try it first in 1.4.4, SHOOT VARIOUS TIMES to see that everything is fine (1.4.4) but in smbx 1.4.5 the problem occurs.
PD: Don't worry if the effects are rare, I change their dimensions.