SMBX 1.4.5 has a bit of different physics and causes a small fail(fixed path 5)
Posted: 9 Jul 2019, 3:08
I've been testing npc and I've noticed this difference that spoils my npc somewhat: it does not sound, but in smbx 1.4.4 it always sounds
The only case that sounds is when it is falling in great height (image), or when or in mode of execution on the head of mario having some speed but so if it works in 1.4.4.

Try this in smbx 1.4.4 FIRST, I have programmed the helmet shell (run to this by pressing down) and try jumping up from the flowers.
In 1.4.5 it does not sound if the plant is on the floor and I make it jump.

In smbx 1.4.4 this does sound(video called "1")
Watch the differences of this behavior watch the video called "144" and "145" in the downloads
The compressed file called "chch" is the level.
(The videos weigh little)
The only case that sounds is when it is falling in great height (image), or when or in mode of execution on the head of mario having some speed but so if it works in 1.4.4.

Try this in smbx 1.4.4 FIRST, I have programmed the helmet shell (run to this by pressing down) and try jumping up from the flowers.
In 1.4.5 it does not sound if the plant is on the floor and I make it jump.

In smbx 1.4.4 this does sound(video called "1")
Watch the differences of this behavior watch the video called "144" and "145" in the downloads
The compressed file called "chch" is the level.
(The videos weigh little)