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Fix bumper (fixed patch 5)

Posted: 8 Jul 2019, 13:38
by Lx Xzit
1.) Physics. Let's take this red-zone for example:
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In this gif when the player bounces in the jumper any key is being pressed, this is in order to show the "truly" bumper physics.
Notice how it always pushed the player with the same speed, it doesn't matter which part of the "red-zone" (image above) the player collided with.
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It's also worth to note that player y speed it's always the same, with the only exceptions being when the player makes a big bounce (when jump/alt jump key os being pressed), touched the bumper from above or the sides.

Suggested values:

Vertical speed:
small bounce .ysp = -9
big bounce .ysp = -13.7

Horizontal speed:
.xsp = 1.1
.xsp = -1.1
(same when the bumper got hit by the very side)

I made my own bumper and used these values, I also compared the distanced travelled with the player on every jump and I tried to make those values as similar as possible, so these values are optimal.

For the bottom part it works the same as above. Notice also that I'm suggesting equaling player x speed to 1.1 or -1.1, which is different than taking current player x speed and adding this. This is in order to cancelling any momentum, and it works this way in SMM.

If the player collided from this side (blue part) his x-speed shouldn't be modified at all (he just simply bounces up):
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2.) Bumper is missing it's sound effects. Here, I uploaded it's two sounds effects in ogg format:
bumper sfx.zip
(19.13 KiB) Downloaded 79 times


smm-bumper-1 should be played when the player makes a normal bounce
smm-bumper-2 should be played when the player makes a big bounce (jump/alt jump key pressed)

Should these sounds effect be added in a patch? yes. My suggestion is make a folder named "sounds" that contains the bumper sounds inside, so that people just need to extract the zip file in the main folder of smbx. It'd be also good idea to reupload game's standlone. These sound effects are extremely important, the bumper can't be truly a bumper without them!

3.) Bumper's animation (when stretched) should be a bit more "intense". Currently, it is barely noticeable.
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What about something more like this?
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4.) Bumper shouldn't move off from its original position if the player bounced at it. This means, please remove the noteblock-like effect.