Script: Custom boss, bitmap mistakes in 1.4.5
Posted: 7 Jul 2019, 22:04
At my level of Raphael the Raven I have created two variables for it to work, since in smbx 1.4.5 the variable (or method) ".langle" of the npc was deleted that I used this as an individual variable for decimal numbers (as a double).
I open it in 1.4.5 but in the script called "bird" I DO NOT KNOW BECAUSE I have to add inside the first conditional (if .ivala = 1 then) (it's in line3) add the line .prx = .x so that work "fine" because the following error (is aesthetic) is the trembling bitmap of the boss because it moves very weird; FIRST TEST THE BOSS LEVEL IN SMBX 1.4.4.
I have been creating the bitmap first I delete it (with berase) and I create it again in two successive lines.
Wish you will create an individual variable for decimal values such as the missing .langle
If it's my mistake or update, tell me.
I open it in 1.4.5 but in the script called "bird" I DO NOT KNOW BECAUSE I have to add inside the first conditional (if .ivala = 1 then) (it's in line3) add the line .prx = .x so that work "fine" because the following error (is aesthetic) is the trembling bitmap of the boss because it moves very weird; FIRST TEST THE BOSS LEVEL IN SMBX 1.4.4.
I have been creating the bitmap first I delete it (with berase) and I create it again in two successive lines.
Wish you will create an individual variable for decimal values such as the missing .langle
If it's my mistake or update, tell me.