Errors with Auto-scrolling
Posted: 30 Jan 2017, 20:31
1.) This problem is not very related to auto-scrolling itself, but rather to the game itself. In SMBX 1.3, players can reach a maximum of 94 pixels under the screen without dying, but if it go deeper, it will die:
This is very important to get fixed for vertical auto-scrolling levels.
PS: This does not apply to NPCs, only players.
2.) When the player got hurt or got a power-up, the screen freezes for a bit too longer than it should, it would be much more polished if the screen frezees the exact time.
According some tests I made by my own, the number of frames the screen should freeze when the player got a power up and/or got hurt is 38. ;)
3.) The player won't die when it touches a block and they're on the limits of the screen.
4.) In SMBX 1.3, when the auto-scroll is activated and two players are playing, the first player who is in the "auto-scroll zone" will force to the second player appear there too:
Suggestions:
A.) It would be cool if when the P1 dies the screen freezes until the level resets, like it does in SMB3 (of course, if 2P mode is not active)
- Spoiler


- Spoiler

This is very important to get fixed for vertical auto-scrolling levels.
PS: This does not apply to NPCs, only players.
2.) When the player got hurt or got a power-up, the screen freezes for a bit too longer than it should, it would be much more polished if the screen frezees the exact time.
According some tests I made by my own, the number of frames the screen should freeze when the player got a power up and/or got hurt is 38. ;)
3.) The player won't die when it touches a block and they're on the limits of the screen.
- Spoiler

4.) In SMBX 1.3, when the auto-scroll is activated and two players are playing, the first player who is in the "auto-scroll zone" will force to the second player appear there too:
- Spoiler

Suggestions:
A.) It would be cool if when the P1 dies the screen freezes until the level resets, like it does in SMB3 (of course, if 2P mode is not active)