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Problems with Clown Car (Updated 30 Jan)

Posted: 29 Jan 2017, 20:18
by Lx Xzit
I've notice some problems with clow car in SMBX 1.4

1.) There are some missing sounds effects:
- When the player mounts in the car, the sound effect "Stomp" should plays
- When the player smashes an enemy, the sound effect "smash" should plays
- Every time the player shoots a bullet bill with the Billy's gun, the sound effect "bullet bill" should plays

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2.) Its not supposed to let you be completely invincible, all the NPCs which Mario can't stand and can't make and spin jump in the top them (saws, fireballs, etc.) should cause damage to the player:

In SMBX 1.3, the enemies that touches the top part of the NPC will cause damage to the player:
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In SMBX 1.4, the clown car will just ignore the damage and/or kill the enemy:
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3.) When the player dies, the clown car will dissapears magically, this shouldn't happen:
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4.) The images are self-explaniatory
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5.) When the clow car touches a NPC that the player can stand in the top, it won't recognize it and will keep falling, you only can go up again when you're not touching this NPC.

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(I was pressing "Up" key when I touched the blocks, but as you can see, the player will stuck there)
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Well these are al the bugs that I could found, additionally here are two ideas:
-Not let the player go down to upper velocities than 6, it's just that when the player is descending it's too hard control it due its exaggerate velocity
-Make the size of the hitbox according the NPC's size, so if the clown is 64x64 then the player will be 64x64 too (it actually forces you to be always 128x128 without matter the size of the sprite)