[SMBX-38A 1.4.3] Low performance problem
Posted: 10 Dec 2016, 17:04
Why my SMBX game as low performance?? Before the 9 december. It was correct and I was able to play correctly.
Official Community of WohlSoft Team
https://wohlsoft.ru/forum/


Try levels for 1.3, support for 38A is experimental and here is required extra work to better support those files. That is important, because PGE Editor (and PGE Maintainer) is a main ability to revert auto-update of level format by SMBX-38A Editor.LuigiCraft7777 wrote:I tried to open PGE, open a random level and...
(And the shell is not friendly, I check on the NPC and it all correct)
There it is...Ooohhh... okWohlstand wrote:Reasons why same assembly worked fine and then worked hard, a you got a shit-update from Microsoft. I highly recommending you apply the DWS utility to increase performance of your machine. A lot of spying services in Windows 10 which are sending a lot of data and slowing performance. Win10 is sends screenshots every little period! I don't think you will agree this. Therefore I myself don't using it outside VirtualBox and preffer use Linux and Windows 7 inside same VirtualBox.
Optionally with this utility you are able to disable updates completely (Windows 10 is first which totally removes default ability to disable updates).
Fun fact: friend of my brother was not able to update his game (TESO, which was legally bought, not a piracy) on his Windows 10 until I installed DWS, and his game successfully updated and worked.
I wasn't implemented ability to grab/throw objects for playable character but have draft in the code for that. Agree that is important gameplay skill must be implemented.LuigiCraft7777 wrote:Mario can't grab it
With the PGE Engine, it's fine. The actual game is really good. But baby Yoshi have graphical problem...Wohlstand wrote:But how performance of engine itself? (processing of graphics and physics, etc.)
Don't tell me I have to do that to all my levels...Wohlstand wrote:About that level:
Yea, seems it had non-implemented support of some extra fields, but easy to fix

You not need to do that if I will fix library in PGE sideLuigiCraft7777 wrote:Don't tell me I have to do that to all my levels...
That because incorrect frame size and frames count in the npc-*.ini in the config pack, that can be fixed by yourself and not required update of PGE apps.LuigiCraft7777 wrote:But baby Yoshi have graphical problem...
Wohlstand wrote:You not need to do that if I will fix library in PGE side
Thanks alot!Wohlstand wrote:That because incorrect frame size and frames count in the npc-*.ini in the config pack, that can be fixed by yourself and not required update of PGE apps.
Wow, how I just forgive this? That was stupid...