Why my SMBX game as low performance?? Before the 9 december. It was correct and I was able to play correctly.
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Here's all the information of my PC, I can share to you... Maybe it is not what you want but this is what I understand. I don't know if you want translation in English, tell me if is that the case.
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Old SMBX Engine eats a lot of CPU power even on powerful machine. LunaLua partially resolves this. So, I suggesting you install LunaLua to reduce performance of SMBX Engine. Just choice "Full installation" and check "complete standalone game", then download. Next step is to download a zip-file with "dev/night build" which you must unpack after unpacking LunaLUA into same folder with replacing all files inside.
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Em... I forget to tell I have 1.4.3 so... I think I have a problem.
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LunaLUA is framework and fixes-set for 1.3 only,
if slowing performance happens with SMBX-38A, so, I'll move this thread into troubleshooting of 38A's section. P.S. Just interested, which performance proceeding by PGE Engine on your machine? (try to play any level with it and ignore any bugs and imperfections in it, just tell me your impressions from that. Any bugs and imperfections you wish report (and already reported) in main Troubleshooting section and at PGE Github Repo https://github.com/WohlSoft/PGE-Project/issues). Reasons why same assembly worked fine and then worked hard, a you got a shit-update from Microsoft. I highly recommending you apply the DWS utility to increase performance of your machine. A lot of spying services in Windows 10 which are sending a lot of data and slowing performance. Win10 is sends screenshots every little period! I don't think you will agree this. Therefore I myself don't using it outside VirtualBox and preffer use Linux and Windows 7 inside same VirtualBox. Optionally with this utility you are able to disable updates completely (Windows 10 is first which totally removes default ability to disable updates). Fun fact: friend of my brother was not able to update his game (TESO, which was legally bought, not a piracy) on his Windows 10 until I installed DWS, and his game successfully updated and worked. | ||
I tried to open PGE, open a random 1.4.3 level and...
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Try levels for 1.3, support for 38A is experimental and here is required extra work to better support those files. That is important, because PGE Editor (and PGE Maintainer) is a main ability to revert auto-update of level format by SMBX-38A Editor. P.S. Please, attach me that level with error to let me improve my parser, because seems two variants: that file is invalid itself, because bug in SMBX-38A 1.4.1 produce junk commas (which fixed in patches later and 1.4.2), or imperfection on PGE File Library which lacks ability to identify that field. | ||
I actually tried a another random level (in version 1.3 garanted), and PGE open it and it worked. The only problem is, I place a upside-down rainbow shell on the map and, Mario can't grab it (And the shell is not friendly, I check on the NPC and it all correct)
There it is... Ooohhh... ok
Last edited by delete this account on 11 Dec 2016, 0:37, edited 1 time in total.
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I wasn't implemented ability to grab/throw objects for playable character but have draft in the code for that. Agree that is important gameplay skill must be implemented. But how performance of engine itself? (processing of graphics and physics, etc.) About that level: Yea, seems it had non-implemented support of some extra fields, but easy to fix: line where error was being reported: Then I removed extra field with "1": And level successfully opened in the editor (and ran in PGE Engine): | ||
With the PGE Engine, it's fine. The actual game is really good. But baby Yoshi have graphical problem... Don't tell me I have to do that to all my levels... | ||
You not need to do that if I will fix library in PGE side That because incorrect frame size and frames count in the npc-*.ini in the config pack, that can be fixed by yourself and not required update of PGE apps. | ||
Thanks alot!
Wow, how I just forgive this? That was stupid... Added after 3 hours 17 minutes: Thank you! I don't know why... my game actually worked correctly again! Thanks a lot for Wohlstand for your software and other people help me anyway. | ||
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