Does anyone else has problems with SMB Exit?

Description: Report bugs of SMBX-38A here.
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Ice
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Post #1by Ice » 19 Nov 2016, 23:54

( Also tested in Invasion 2) Whenever you get the Smb exit, the game acts like you never beat the level and will not open up a path and will not save the progress like it usually does automatically after you beat a level..... Is this happening with anyone else? :(
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Post #2by Alvespires » 20 Nov 2016, 0:35

Ice wrote:( Also tested in Invasion 2) Whenever you get the Smb exit, the game acts like you never beat the level and will not open up a path and will not save the progress like it usually does automatically after you beat a level..... Is this happening with anyone else? :(
Yeah,that's a bug.I hope they fix it.
Not really up to it.

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Post #3by Coolio__ » 20 Nov 2016, 0:41

This is going to be a problem for Adventures in 2DU, since almost every level uses the Flag Exit. :(
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Post #4by Alvespires » 20 Nov 2016, 0:59

DaveDaCat101 wrote:This is going to be a problem for Adventures in 2DU, since almost every level uses the Flag Exit. :(
Maybe they can do one with Touch events,and the SSW end sprite as flag with a movement event,with a don't move.and changing it's audio to SMB one.Simpply enough,the only odd part is that mario will not grab the pole,that's a problem.
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Post #5by Mushroom King » 20 Nov 2016, 1:38

Maybe by placing a warp at the end of the level?

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Post #6by Ice » 20 Nov 2016, 22:48

I dunno... I tried mking the SMB2 exit appear right after you grab the pole, and even though you grab the smb2 exit after touching the pole, the game acts like you never even touched the smb2 exit and STILL wont open up a path :unexpectedly: :to_keep_order:

Added after 6 minutes 6 seconds:
you know can somebody sent me their version of smbx 1.4.3 that has a working flagpole, because i tried redownloading 1.4.3 and it STILL WILL NOT WORK :download: :facepalm:
Last edited by Ice on 29 Nov 2016, 2:13, edited 1 time in total.
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Post #7by Ice » 29 Nov 2016, 2:13

Not to bug or rush anyone but has somebody found a way to fix the smb exit problem?
I've been dealing with this for more than 3 months and am REALLY TEMPTED TO GIVE UP :SOS: :crazy: :wacko: :shout:

...*sob* I just wanted to create ONE, JUST ONE SMBX EPISODE MY ENTIRE LIFE and something or someone always gets in the way of it :cry:
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Post #8by Koopsakimoto » 29 Nov 2016, 5:54

You'll just have to wait until 38A releases another patch.
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Post #9by Alucard » 29 Nov 2016, 9:55

Ice wrote:Not to bug or rush anyone but has somebody found a way to fix the smb exit problem?
I've been dealing with this for more than 3 months and am REALLY TEMPTED TO GIVE UP :SOS: :crazy: :wacko: :shout:

...*sob* I just wanted to create ONE, JUST ONE SMBX EPISODE MY ENTIRE LIFE and something or someone always gets in the way of it :cry:
Rumors are that 38A suffered the same fate as Redigit: got sued by Nintendo and forced to discontinue his SMBX development. :cry:

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Post #10by Coolio__ » 29 Nov 2016, 23:44

Alucard wrote:
Ice wrote:Not to bug or rush anyone but has somebody found a way to fix the smb exit problem?
I've been dealing with this for more than 3 months and am REALLY TEMPTED TO GIVE UP :SOS: :crazy: :wacko: :shout:

...*sob* I just wanted to create ONE, JUST ONE SMBX EPISODE MY ENTIRE LIFE and something or someone always gets in the way of it :cry:
Rumors are that 38A suffered the same fate as Redigit: got sued by Nintendo and forced to discontinue his SMBX development. :cry:
Even if that is true, 38A would probs tell us about it. Besides, Redigit got sued by Nintendo about 3 yrs ago.
Also, another rumor: There may have been a "Nintendo Employee" with the email address of a real Nintendo Employee, forcing fans to shut down development of their games by suing them(?).
Note that the ? mark is something that I'm not sure of (them suing fans)
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Post #11by Alvespires » 30 Nov 2016, 0:38

Nintendo already did that.More than once.Probably it's it,so there's no way on fixing that unless if one of you can program games and fix it and have time to do it aswell
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Post #12by Ice » 30 Nov 2016, 0:58

Ok I just wait for another patch, thanks :)
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