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Smb exit problem

Posted: 21 Oct 2016, 14:25
by TheGreatMarioPerson
I created a level with a smb exit. i finished the level but the path doesnt show up.

Posted: 21 Oct 2016, 14:58
by Alvespires
Make Sure the path is connected to heappen in the Right location.(I know you not speak english,so...)
Up ^
Down V
Left <
Right >
Also,make sure the ending is correct,and you haven't selected the wrong option.If it Still don't Work,try Re-opening the game,or seeing if the path is connected right to the level.

Posted: 21 Oct 2016, 16:46
by TheGreatMarioPerson
I did. I did selected the right direction of the path.
But still i dint work
And i know how to read english, i cant jist spell right.

Posted: 22 Oct 2016, 6:04
by Yave Yu
I think it is a glitch, and need to be fixed...

Posted: 22 Oct 2016, 21:03
by Ice
The same problem is happening with me, can somebody fix this plz :shout:

Posted: 22 Oct 2016, 22:23
by MarioKirby101
I'm having this happen as well, this will be hard to fix in my episode since nearly every level uses the SMB exit.

Posted: 22 Oct 2016, 23:26
by Ice
same. actually it doesn't matter what exit i use, the world map I make won't continue after the first level. even when i make a new world from scratch, it still wont work, only invasion 2 works properly still... :facepalm:

so far i can't find know way to fix it, it's driving me crazy :gamer: :no:

i wanna see if the same happens with 1.4.2 but there is no downoads ANYWHERE :SOS:

Posted: 23 Oct 2016, 0:19
by Alvespires
Check in the smbx 1.4.2 forum,theres one download.I hope they fix it on next patch,as i'm using it later on my levels.

Posted: 23 Oct 2016, 22:45
by Ice
I just found out that all exits work except for the smb exit :comando:
so i won't really need smb 1.4.2 anyone, but thanks for the advice Alvespires :)

Posted: 24 Oct 2016, 22:17
by Ice
it turns out that it's the program itself ( i think) doesn't open up path for smb exits ( considering how smb didn't have a world map for its time)
you see i tested out the smb exit by editing invasion 2 level1.lvl and it wouldn't open up a path
while beating the stage normally(other exits tested out as well) and they all work fine.
I guess we'll just have to wait for a fix or another release if there's going to be an 1.4.4 :cry:

Posted: 11 Jan 2017, 10:50
by TheGreatMarioPerson
Uugh this is going to be a problem
Because im starting a SMB1 styled episode! :cry:

Posted: 11 Jan 2017, 11:34
by PK Esper
ShadowGoomba24 wrote:Uugh this is going to be a problem
Because im starting a SMB1 styled episode! :cry:

Use the SMW exit instead of SMB1 goal pole(the bgo one). I know it's a piece of clash style imo, unless you've recolor it's sprite. :xxx:

Posted: 1 Aug 2017, 12:22
by SoldierKoopa0
Ice wrote:it turns out that it's the program itself ( i think) doesn't open up path for smb exits ( considering how smb didn't have a world map for its time)
you see i tested out the smb exit by editing invasion 2 level1.lvl and it wouldn't open up a path
while beating the stage normally(other exits tested out as well) and they all work fine.
I guess we'll just have to wait for a fix or another release if there's going to be an 1.4.4 :cry:
Just select the exit direction and set "SMB Exit".

Posted: 1 Aug 2017, 20:05
by Ice
SoldierKoopa0 wrote:
Ice wrote:it turns out that it's the program itself ( i think) doesn't open up path for smb exits ( considering how smb didn't have a world map for its time)
you see i tested out the smb exit by editing invasion 2 level1.lvl and it wouldn't open up a path
while beating the stage normally(other exits tested out as well) and they all work fine.
I guess we'll just have to wait for a fix or another release if there's going to be an 1.4.4 :cry:
Just select the exit direction and set "SMB Exit".

Dude that was old, before 1.4.4 even released, all is good now tho