What are the last 2 parameters of Ncreate supposed to do:
Ncreate(... advset, cdata)
I'm reading the rotating flamethrower example, but without this info it's hard to understand.
NCreate(id, x, y, sx, sy, advset, cdata)
Returns the permanent ID(double type) of the NPC created.
id(Double) type-ID of the NPC , eg: 1 for a goomba
x(Double) x-position of the NPC
y(Double) y-position of the NPC
sx(Double) x-axis speed of the NPC
sy(Double) x-axis speed of the NPC
advset(Double) additional data of the NPC.Default:0
cdata(Double) creation information.Default:0
The permanent ID returned will become effective in the next frame of the creation.The NPC is not really created immediately in the frame the script is executed.
I read this on .rtf SMBx Scripting Help. On procedures.
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.advset is the advanced setting number of an npc , for example , if you place a flying koopa and don't change it's variantion , it'll jump and the .advset of the flying koopa is 1 . But if you open the advanced setting window of the flying koopa and turn "Jump" to "Chase" , the .advset turns to 0 from 1 .
Every npc's .advset would make the npcs to have different movements . ( except the npcs with only one way to move . )
the cdata is the way that the npc spawn . for example , if the number is 0 the npc will spawn instandly . if the cdata is 5 the npc will be warped out .
Hope it can help you ;)
But in the rotating flamethrower example, Ncreate() is used to create npc-340, which is the flamethrower, and it has 3 different fields to adjust:
So how can only one number set all those 3 parameters?
3 paramters could finally be saved as one variable(.advset), look the flamethrower example and you will know how it archive
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