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How to put how many 'Shop Coins' the player has on-screen?
Posted: 22 Aug 2016, 16:28
by Alvespires
i need to make a number on screen that show how many "coins" (By coins I mean Dragon Coins that I use to buy on Shops) the player has.How to do it? Oh,and if also possible tell me how to do alternatives to player chose? Exemple:Yes or no.
Posted: 23 Aug 2016, 0:23
by Lx Xzit
You have three options. The first, make a custom HUD from scratch. The second, use the ShowMSG function to tell the player how many Dragon Coins needs/has.
Example:
Code: Select all
Call ShowMSG("You need &val(a) to buy something")("val a" is the variable of the number of the Dragon Coins of course)
The thrd option is use TXTCreate function in a similar way to this ^.
To alternate the player to choose, there's any feature to do that unfortunely (or maybe there's a feature to do this but needs to be unlocked with the minigames? Idk)
Posted: 23 Aug 2016, 0:36
by Alvespires
Lx Xzit wrote:You have three options. The first, make a custom HUD from scratch.
How can I do that?

Posted: 23 Aug 2016, 5:26
by Lx Xzit
That's kinda complex to explain and I don't have enough time right now. I'd suggest you to
look at example HUD 5438A38A uploaded on this Script pack. Or you can take a look to the HUD I used on my level
Deluxe Hills™ (I didn't make the custom HUD)
Posted: 23 Aug 2016, 15:21
by Alvespires
Lx Xzit wrote:That's kinda complex to explain and I don't have enough time right now. I'd suggest you tolook at example HUD 5438A38A uploaded on this Script pack. Or you can take a look to the HUD I used on my level Deluxe Hills™ (I didn't make the custom HUD)
Oh thanks.BTW I was thinking...Isn't you able to do alternatives with the "Click Event"? It's just you do custom graphics and click on awnser...
Posted: 23 Aug 2016, 15:55
by Lx Xzit
I didn't think on doing that, sounds creative. If you use the tricks well, if you place the click liquids and the custom graphics correctly, and if you make correct events (such as auto-scrolling and don't let the player move unless it chose a reply), it should work.