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Some questions about the editor

Posted: 21 Aug 2016, 0:03
by Alvespires
I'm looking to do THIS on the editor:(I use SMBX 1.4.2)

1-How to make something in a level activate an event of another,and how to make permanent events that everytime you enter the level they're on?

2-Like the player can freeze the enemies with iceballs,can you do that,with the player,not enemies?

3-How to make a bomb (that hurts the player) but that explode the soon as they touch the ground?

4-I REALLY need a shop on my episode,there's a way to do it?

5-I heard that you can open a "menu" on world map with your items like on smb3,but i can't open it...Is this true?

6-Is there a way to give the player alternatives such as yes or no?and there's a way a npc will call the character you play by name(For exemple,he say "Hi Mario" if you're playing with mario or "Hi Luigi" if with luigi?

Posted: 21 Aug 2016, 6:40
by Yoshi021
1a You can click on advanced(NPC), Event(Blocks), and Collision Event(Liquids 4-12) to start events.
1b You can use "Level Start" to activate events in the beginning of the level. Unlike 1.3, Level Start does actually work.

2 I'm not sure if that is possible, but someone requested the script.

3 If you set a SMB2 bomb to generate as a projectile, it will blow up when it touches the ground.

4 You have to use global variables ( you find them in the menus in the world map)

5 You can go to the world map setting and click on the box "SMB3 World Map". When on the world map you can open the menu by pressing "S"

6 You can set names after packaging an episode. To do what you're saying you are going to have to use Char(id).ID and have different layers appear on different characters.

Posted: 21 Aug 2016, 19:13
by Alvespires
Yoshi021 wrote:1a You can click on advanced(NPC), Event(Blocks), and Collision Event(Liquids 4-12) to start events.
1b You can use "Level Start" to activate events in the beginning of the level. Unlike 1.3, Level Start does actually work.

No,what i was saying is there's a away to activate the event of ANOTHER level,for exemple,pressing a p-switch of a level to make a bridge appears on OTHER level.

My second question was to do that when you do the event ONCE,it will stay permanent.For exemple:You press a P-switch that makes a door open,then you exit the level and enter it again and the door will be still open.

Posted: 21 Aug 2016, 19:19
by Yoshi021
I don't know much about TeaScript, but I think you can use global variables for that. You can find the Global Variables in World Map Settings.

Posted: 21 Aug 2016, 22:23
by Alvespires
Ah thanks.Can you please give me a tutorial that explains how to do a shop?As I said I REALLY need one.

Posted: 21 Aug 2016, 22:38
by Yoshi021
I'm not exactly the best at scripts, but you can ask other users.