Code: Select all
with npc(sysval(param1))
.friendly=1
.x=char(1).x
.y=char(1).y
end with
In 1.4.4 an npc with this script-npc could follow the player including if he entered any warp (doors, ...):
Code: Select all with npc(sysval(param1)) | ||
Who is online (over the past 5 minutes)Users browsing this forum: 2 guests | ||