When I use the audioset function with loop (1 in its 3rd parameter):
Code: Select all
call audioset (2, x, 1, "")
The looped sound continues even when the level is no longer running.
When I put a npc-script(this is not parallel execution) in the npc 38,43 and 44 it does not seem to obey the .curframe property well, it still depends on the ivala property.
The .stand property of the npc-17 and npc-328 doesn't work.
4) Bad center
I have noticed that when the npc-340 rotates, it rotates with the center of the GFX graphic, I say that the most correct thing is that the center of rotation is the hitbox of the npc(in what collides), otherwise it looks strange when it rotates if the centers of rotation of the GFX and the hitbox do not match.